StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI launch War Wind. The device sorts available https://brooks5m948.look4blog.com/68734814/starcraft-options